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Christopher James Huff wrote:
>
> texture {average
> texture_map {
> [1 pigment{function{..} color_map{[0 rgb 0][1 rgb < 3, 0, 0>]}}
> [1 pigment{function{..} color_map{[0 rgb 0][1 rgb < 0, 3, 0>]}}
> [1 pigment{function{..} color_map{[0 rgb 0][1 rgb < 0, 0, 3>]}}
> }
> }
That definitely won't work. Better:
texture {average
texture_map {
[1 pigment{function{..} color_map{[0 rgb 0][1 rgb < 3, 0, 0>]}} ]
[1 pigment{function{..} color_map{[0 rgb 0][1 rgb < 0, 3, 0>]}} ]
[1 pigment{function{..} color_map{[0 rgb 0][1 rgb < 0, 0, 3>]}} ]
}
}
Even better:
texture {
pigment {
average
pigment_map {
[1 function{..} color_map{[0 rgb 0][1 rgb < 3, 0, 0>]} ]
[1 function{..} color_map{[0 rgb 0][1 rgb < 0, 3, 0>]} ]
[1 function{..} color_map{[0 rgb 0][1 rgb < 0, 0, 3>]} ]
}
}
}
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 31 Dec. 2002 _____./\/^>_*_<^\/\.______
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